It would be nice if we had a few more options for customizing our character ourselves after generation, such as setting our own height and weight. Is it a huge deal? Probably not. But it feels a little bit bad to dream up a character and be able to splice them with 90 different animals out of the gate, but then be handed some random stats that don't align with what you've been envisioning.
Perhaps a command such as @setheight and @setweight could be added to allow us to pick a number within range. So if you pick "average" for height on your application, and an "average" height can be anywhere between 150 cm and 180 cm (roughly 5 to 6 feet, probably not at all accurate of the actual range), then anywhere within that boundary. Same for weight.
Since the idea is to set the state of the character before active play, the command could become disabled after being used once. Or, kind of like cyan status and going to chargen in TI, perhaps the commands lock after the character is a week or two old. Any further tweaking beyond this point would fully be in-world and would need to be done by seeking out a fleshcrafter.
Some options to set a custom color code for your hair, eyes, and skin (@setcolor hair, @setcolor eyes, @setcolor skin) would also be nice, as some of my selections look way different in game than they did on the app form.
bonafidenubbin likes this.