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November 2026 Changelogs

Locked In Res Gestae, started by Sol, 3 replies 269 views

Sol

Civis

Administrator

Posts
26
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Oct 2026
#1

Bug fixes

  • A bruised bladder, spleen or kidney no longer reads as if it burst if it was bruised.
  • Walk-in clinic pay now goes to whoever treated the client, even when the treating was done in another room such as the storeroom.
  • The bank terminal history now shows the transactions of an avatar. It used to say there was no activity.
  • drop works again with part of an item name when the name ends in a letter that is also a direction, like drop 11 curing s.
  • Lifting a weapon out of a holster you can see now tells you it is in a holster, instead of saying the item isn't there.
  • hs photo of first crate and hs photo of 2-crate now find the right object when several look alike.
  • The empty recog hint used to sayrecog /all. The command is recog/all.
  • Pets no longer follow their keeper into a splinter pod.
  • A Sprite that is still in its compile cooldown now tells you how long to wait, for example "Try again in 21 hours."
  • Unloading a Driver the Sprite came with now says it came with the Sprite and can't be unloaded. It used to say the driver wasn't installed.
  • Saving in the tailor web editor now saves every tab you've actually worked on. It used to save only the tab you were on and wipe what you had typed in the others.
  • Underline in recordings and performances now stops where it should, and |U no longer shows up as grey text.
  • The #tag search in the Nous directory now works.
  • Form replies could not be copied. Now they can be.
  • Refreshing a Nous page would count as a view. Now a reader counts as one view every two hours.
  • A chemical analysis would be lost during a restart. Now it should remain.
  • A herb always told you to mix extract <herb>, even when nothing actually can be extracted it from it. Now it gives the actual command (mix extract fruit for a fruit), and says so when it can't be extracted.

Nous pages

Links

Before: a page could only link to your own pages.
Now: a page can also link to any public page. The link picker searches other people's public pages once you type two letters of the title, address or description. It never lists them, so you find a page by searching for it. If a page you linked to goes private, the link stops working.

Unlisted pages

A public page can now be unlisted. Anyone with the address or a link can still open it, but it does not show in the directory. The page editor has LISTED and UNLISTED buttons while a page is public.

Editor

  • Move a section up or down with the buttons on the open section, or with Alt+Up and Alt+Down.
  • Save a block's own settings as a named style with "Save as style". The block then uses that style.
  • Set a style on all the canvas items you have selected at once, or on every block you've selected.

Forms

  • A page's manager can read, mark and delete form replies, not only the owner.

Alchemy

Read before you mix

Before: you found out what an alchemical mix did after you mixed it.
Now: mix without confirm, and the confirm screen and plan previews in the station menu, end with a short blurb of what you're making. This scales with skill.

  • What the mix would do, as far as your training can tell.
  • If you are not skilled enough for the chemicals in the mix the game will now tell you: "You need to be a better alchemist to work with these. The whole batch would be lost." or, if you are close it will say, "You are not quite skilled enough for these. Part of the batch would be lost."
  • There is also messaging that warns you of your skill such as: "You are not skilled enough to turn this into a proper antibiotic." or "That is too little to make even one dose."

Station menu

  • There is a new Analyze entry for compounds you carry and chemicals you have loaded.

Station messages

When a refine has finished, or a batch is ready to be tended, the room now echoes a message.

Compounds

A finished compound now has a look, like a clear, amber, green or red liquid.

Perfume and jewelry

Fruit essence

mix extract fruit on <station> at an apothecary table makes fruit essence from any fruit. It is a sweet note for the top or heart of a perfume. Two fruit make one usable note. How strong it comes out depends on your rolls, not on which fruit you used.

Stronger essences

Before: silkpetal essence, hag's taper essence and tunnelmint tincture came out no stronger than the herb they were made from, and weaker unless you were a skilled extractor.
Now: a good extraction is a stronger note than the herb itself now. In alchemy these three now count as harder ingredients to work with, and hag's taper essence is worth more marks.

Drafts

Before: unfinished perfume, jewelry and piercings all had the same unfinished item names.
Now: a draft shows the name its been saved as, like "unfinished perfume (rose water)". perfumer <name> and jeweler <name> can target the item by that name.

Benches

  • The menus now show a row for each note: TOP NOTE, HEART NOTE and BASE NOTE, with descriptions for each.
  • The bench plan, craft plan and the station plan list a perfume's optional parts (top note, base note, fixative and vessel) even when you carry nothing that'd fit.

Smell

smell <person> now starts with the perfume's whiff line while the scent is fresh.

Last edited by Sol,

Sol

Civis

Administrator

Posts
26
Joined
Oct 2026
#2
  • Cooking: appraise now works on a cooked dish.
  • cook recipes <name> saves recipes better including the method, heat, every ingredient etc.
  • Looking at a pot says how many plates are left in it. You can now target plates with 'plate'.
  • Nous: ads are paid from your bank account only.

Fixes

  • A worn piece can no longer be concealed.
  • The pickpocketing bruiser now deals actual damage.
  • Repair now uses material in proportion to the condition it restores.
  • Weaving properly keeps the material's own traits, so wool is soft and warm.
  • Clothes over a piercing now hide the piercing, in whatever order you wear things in.
  • Door and keypad lines name now display the door name to avoid confusion.
  • In the shard club, to, @lp, @tp and the handset now work.
  • A fully covered body's name shows in grey, not in the skin tone under the clothes.

Sol

Civis

Administrator

Posts
26
Joined
Oct 2026
#3

New

  • Ares Gym: new equipment that you can codedly use. help gym
  • Civic Works: civic works now have their own gigs that they get. When we hire PCs, this is the first slice of faction-specific gigs that I am working on.
  • @newbie: the tutorial is now a menu of 14 different sections for you to pick and choose from, including a new medical one.

Fixes

  • Cooking: the salt in a cured dish no longer counts as too much salt.
  • Cooking: an over-seasoned dish now reads "too strong" instead of "bland".
  • Cooking: smoked food keeps nearly as long as cured food.
  • Cooking: appraising an ingredient now shows what it does for cooking and how salty, sour, rich or spicy it is.
  • Walk-in for clinics now only send out patients that the storeroom has equipment for.
  • Custom color eyes can take any foreground colour code in @naked.

Last edited by Sol,

prismodal

Civis

Administrator

Posts
32
Joined
Apr 2026
#4

## Rentals and Apartments

- Anyone with the master code can now control rented doors, not only the person with their name on the lease. (Should make it easier for players to transfer apartments to each other. There otherwise was no critical need to restrict this to the leaseholder so we removed that check.)
- Tenant info menu no longer shows the leaseholder's name.
- Anyone standing in a rented flat can now install, uninstall, lock and arrange furniture. (Not just the leaseholder)
- Managing recipes on a kitchen is no longer only available to the leaseholder.
- Only people inside a flat can hear intercom rings now and you have to be inside to let someone in the building.
- Added the ability for us to set a limit on how far in advance rent can be paid.
- Added some notices on player login to warn people if they have leases pending eviction. I cannot guarantee that this will catch every possible case because there is no way for the game to know if a player is allowing someone else to use their apartment or something, but I hope it will help a lot if anyone accidentally forgets to pay.
- You can now `payrent` and `programdoor` from either side.

## Matrix

- Improved some messaging around sprite recompile cooldown to make things clearer. Also rebuilt the workstation at Gregg's place since I think it was buggy since it was created before I redid a bunch of that code.
- Workstations can now be used to customize a sprite's name and desc
- You can now unsummon sprites by the label on the cartridge
- Retiring cmd.exe and ICEpick.exe as their functions are better served by other mechanics already.
- Fixed dive rigs and vaults not being properly restocked.
- Reduced weight of dive rigs and vault so that 2 people can actually carry them.

## Staff Tools

- Improved some staff tooling
- Added a staff command so that we can more easily reset clothing tokens after people make mistakes.

## Coming Soon

- Added code to the game to support cheaper storage for players who don't have apartments or need to do dead drops or whatever. These aren't built yet but will be soon.

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