Staff Handbook

Staff Handbook

Part I. Foundations

1. Purpose and status

1.1. Purpose

This handbook defines the structure, authority, duties, standards, and internal procedures of the Underspire staff team.

It applies to all staff members, regardless of rank or branch.

The Staff Handbook works together with the Underspire Code of Conduct. Staff members remain subject to the same player conduct rules as every other member of the community. Staff members also have additional duties because they may have access to private information, game systems, administrative tools, development systems, NPCs, and decision-making authority.

1.2. Public status

This handbook is public.

Players should be able to understand how the staff team is organized, what authority different staff members hold, how major decisions are reviewed, and what standards govern the use of staff power.

Some staff material must remain private. Private material may include passwords, security procedures, exploit details, infrastructure information, unreleased content, active plot information, moderation records, private reports, and information that must remain hidden for IC reasons.

Private staff material must not create a secret player conduct rule, a secret punishment, or a form of staff authority that conflicts with this handbook or the Code of Conduct.

1.3. Relationship to the Code of Conduct

The Code of Conduct defines the standards that govern participation in Underspire.

This handbook defines how staff exercise authority under those standards.

The Code of Conduct should tell a player what conduct is required or prohibited. This handbook should tell staff how to administer the game, how to use staff tools, how to review reports, how to make decisions, and how to remain accountable for those decisions.

When a staff procedure conflicts with the published Code of Conduct, the published Code of Conduct controls player conduct.

When a private staff procedure conflicts with this handbook, this handbook controls staff conduct unless an urgent security or legal issue requires temporary action. Any long-term change must then be added to the handbook or another published policy.

1.4. Terms used in this handbook

  • The word must states a requirement.
  • The words must not state a prohibition.
  • The word may states an action that staff are permitted to take.
  • The word should states the normal practice when there is no specific reason to use another approach.
  • A formal action is an official staff action that affects a player’s conduct record, permissions, access, or participation.
  • A staff direction is an official instruction that requires compliance. A personal opinion, suggestion, or informal comment from a staff member is not automatically a staff direction.
  • A major staff action includes a substantial suspension, permanent ban, removal from staff, major permission restriction, or another action with a substantial effect on access to Underspire.
  • A temporary measure is an interim action used before a final finding or while a problem is being reviewed.

2. Staff philosophy

2.1. What staff are for

Underspire is a roleplaying game before it is a PvP game.

The game contains PvP, PvE, politics, crime, social conflict, permanent consequences, economic systems, and mechanics that players can master. These parts of the game matter. They exist to create roleplay rather than replace it. The staff team maintains the conditions in which that roleplay can happen.

Staff create and maintain the world, operate the systems that support it, control the parts of the setting that require a GM, and make the world respond to player action. Players then turn that material into a living story, thus players are co-authors.

A player character is not a prop in a staff story. A faction is not a tool that staff use to force players toward a planned ending. A plot is not successful because the players found the solution that the GM expected. The game is an emergent system. Staff can introduce people, plots, resources, secrets, dangers, opportunities, and events. Staff cannot plan every result.

When players create an unexpected alliance, destroy an expected plot route, build a new institution, start a feud, change a neighborhood, embarrass an important NPC, create a movement, or turn a minor event into a major political problem, staff must treat that as play rather than interference.

Our task is to preserve the frame of the setting and let consequences develop inside it.

The world can resist a character; staff must not resist a player. Deshret can be unfair in-character; administration must be fair out-of-character.

2.2. Players as co-authors

Staff do not own the narrative. The world contains staff-created factions, NPCs, systems, history, and setting limits. Players still create much of the actual history through play.

Staff should treat player-created relationships, institutions, rumors, businesses, rivalries, movements, and social changes as part of the world when play gives them significance. Staff-created content is not automatically more important than player-created content.

A GM may establish the motives of an NPC or faction. The GM must still allow player action to affect what happens next. Staff should not protect a preferred narrative because it was planned in advance.

2.3. Player agency and emergent play

Player agency means that player choices can affect the course of play. Player agency does not guarantee success.

A character can fail. A faction can retaliate. An NPC can refuse a request. A plan can collapse. A player character can lose status, money, freedom, health, relationships, or life. These consequences do not remove agency when they follow from the setting, game rules, and events of play.

Agency is damaged when an outcome was fixed in advance and staff refuse to allow valid player action to matter - staff should prepare situations rather than fixed endings.

A plot may include goals, resources, conflicts, secrets, and likely reactions. It should not depend on players following one hidden sequence of required decisions. When players find another valid solution, staff should allow it. When players make the situation worse, staff should allow that result as well.

2.4. Consequences, failure, and narrative meaning

Staff do not exist to protect player characters from failure. Failure, loss, humiliation, betrayal, imprisonment, injury, and death can create strong roleplay.

Staff must make sure that these consequences come from the game, player choices, established setting forces, or valid adjudication. They must not come from staff hostility, favoritism, OOC punishment, or a desire to protect a predetermined story.

2.5. Community stewardship

Staff are responsible for more than code, rooms, and rules. Staff also help maintain the culture of the community.

A veteran player does not have greater OOC worth than a new player. A powerful character does not give the player greater OOC authority. Mechanical knowledge, donor status, staff friendships, or years of participation must not become an informal social rank that staff reinforce.

Text communication is imperfect. Players will sometimes understand rooms, lore, customs, systems, and events differently. Staff must expect this.

When a player’s interpretation is incorrect about a fact that matters, staff should clarify the fact. Staff must not ridicule the player for failing to reproduce the interpretation that staff expected. This is especially important with new players.


3. Administrative principles

3.1. Transparency

Underspire uses transparency by default. Staff must not use secret conduct rules, shadow-bans, hidden punishments, or undeclared restrictions. Staff must not quietly reduce a player’s plot opportunities, IC treatment, access, or success as punishment for an OOC issue.

If staff have a conduct concern, staff must address the player directly. If staff take a formal action, staff must identify it as a formal action. If staff create or change a player conduct policy, the policy must be published.

Major game or balance changes should also be explained when the explanation can be public. Staff do not need to reveal hidden numbers, undiscovered mechanics, or IC secrets. They should still explain the problem that the change is intended to address when that information can be shared.

Transparency does not require staff to publish private reports, private messages, protected identities, or security information. Staff must separate information that requires protection from information that can be disclosed.

3.2. Direct administration

Staff must communicate directly.

Staff must not use rumors, indirect warnings, unfavorable plots, coded disadvantages, social pressure, NPC behavior, or unexplained restrictions to correct a player’s OOC conduct. When a player conduct issue can be addressed directly, staff should explain the concern, identify the applicable rule when one applies, and state what must change.

Not every problem requires formal moderation. Some problems come from misunderstanding, poor communication, different expectations, or OOC bleed. Staff may help resolve these problems without creating a formal conduct case.

Direct communication does not require endless debate. Staff may make a final ruling. Once a ruling is final, staff must clearly state what the ruling requires and what review or appeal options remain.

3.3. Fairness and consistency

Staff decisions must be based on conduct, context, available information, and the published rules. A staff decision must not be based on popularity, personal dislike, friendship, donor status, character importance, faction importance, staff convenience, or a person’s reputation in another community.

Similar cases should receive similar treatment when the important facts are similar. Important differences may justify different results. These differences can include severity, effect, intent, repetition, prior conduct in Underspire, retaliation, concealment, cooperation, and risk to other people. When a result differs substantially from a similar case, the internal record should explain why.

3.4. Minimum intervention

Staff should use the least intrusive action that can solve the problem.

This principle does not encourage weak action when serious action is needed. A minor misunderstanding may need clarification. A repeated problem may need a formal warning. A serious safety issue may require immediate restriction or removal. Staff should not use a stronger tool only because it is available, but should apply it relevant to the context of the situation.

3.5. Separation of IC and OOC authority

IC authority and OOC authority must remain separate. A GM may control an NPC, faction, or setting response. That authority must not become a hidden way to punish a player.

A staff member may issue a moderation direction. That direction must not be disguised as an IC event. Staff must not use plots, NPCs, faction responses, code, mechanics, or world access to solve personal OOC disagreements.

Staff must not use OOC moderation to change a valid IC outcome unless the IC outcome itself was created through misconduct or staff error.


Part II. Staff Organization


4. Staff structure

4.1. Rank and branch

Every staff member has a rank and one or more branches. Rank defines the general level of authority and responsibility. Branch defines the type of work that the staff member performs.

The three staff branches are the Chorus, the Forge, and the Logos.

A staff member may belong to more than one branch when their duties require it. Cross-branch authority must be assigned.

A Magister of the Forge does not automatically receive senior GM authority, a Magister of the Chorus does not automatically receive production infrastructure access, and so on.

4.2. Chain of authority

Underspire uses four staff ranks.

Rank Function General authority
Neophyte Support or trial staff Limited authority under supervision
Adept Full staff member Normal independent authority within an assigned branch
Magister Senior staff Supervision, senior review, and approval of major actions
Archon Head Staff Overall administration, staff appointments, policy, and final executive authority

Rank represents trust, responsibility, and the level of authority that the staff member is expected to use correctly. A matter should normally be handled at the lowest rank that has the required authority.

Neophytes should escalate matters that exceed their training. Adepts should escalate serious, unusual, or high-impact matters. Magisters should handle senior review, supervision, and major decisions. Archons should handle matters that require Head Staff authority, policy decisions, or final executive resolution.

A staff member may bypass the normal chain when the next person in the chain has a conflict of interest or is the subject of the concern.

4.3. Cross-branch work

The branches are different areas of responsibility - not competing departments.

A Chorus request does not automatically override a Forge or Logos concern.

A Forge or Logos concern does not automatically override a player-facing or narrative requirement.

When work affects more than one branch, the relevant branches must coordinate before a high-impact change goes live. If staff cannot resolve a cross-branch disagreement, the matter must move to a Magister with the required authority or to an Archon.


5. Staff branches

5.1. The Chorus

The Chorus is the game master branch of Underspire. The Chorus manages player support, plots, NPCs, events, IC adjudication, ongoing world activity, and most player-facing game administration - it is the active voice of the world.

A Chorus GM may play NPCs, create events, respond to player plans, adjudicate situations that require staff input, and introduce new pressures or opportunities into the setting. A Chorus GM must not treat this authority as ownership of the story.

A GM may decide what an NPC knows, wants, or does. A GM may decide how a faction responds to an event. A GM may create a crisis or determine how the wider setting reacts when a response is required. Players must still be able to affect what happens next.

A GM must not protect a planned conclusion from player action. If the players find another valid solution, staff must allow that solution to exist. If players create a consequence that staff did not expect, staff should determine how the world responds rather than how the original plan can be restored.

Continuity and setting integrity remain important. Staff do not have to accept an outcome that contradicts established facts, breaks the game rules, or exceeds what the setting can support. The Chorus also handles most player conduct and moderation work. Formal moderation authority depends on rank and assignment.

5.2. The Forge

The Forge is the builder branch of Underspire. The Forge creates and maintains rooms, areas, objects, environmental content, and the on-grid implementation of Deshret.

Forge staff build for play rather than only for display. A room exists so that something can happen there. An area exists so that players can inhabit it, explore it, work in it, fight over it, hide in it, or give it meaning. Forge staff must consider the effect of live changes on active play.

A builder must check for active plots, player property, stored objects, faction activity, exits, systems, and other live dependencies before making a major change. The Forge and Chorus must coordinate when a world change affects active roleplay.

A Forge member does not receive moderation authority only because they are staff. A builder who observes a player conduct issue must refer it to staff with the correct moderation authority.

5.3. The Logos

The Logos is the development branch of Underspire. The Logos develops and maintains code, systems, mechanics, databases, integrations, infrastructure, deployment processes, and other technical parts of the game.

Technical authority carries a high level of trust because Logos staff can have access to information and systems that players cannot see.

A developer must use that access only for staff work.

A developer must not inspect private player information because of curiosity.

A developer must not use hidden mechanics, logs, database information, unreleased features, or technical knowledge to benefit their player character.

A developer must not change a live mechanic to influence an IC dispute.

The Logos must work with the Chorus when a mechanic affects roleplay, game balance, or IC adjudication. The Logos must work with the Forge when code affects rooms, areas, objects, or environmental systems.

The Logos is responsible for technical integrity, and it does not have sole authority over game design. A system can work exactly as coded and still create poor gameplay. Technical implementation belongs to the Logos. The design decision belongs to the appropriate staff group.


6. Staff ranks

6.1. Neophyte

A Neophyte is a support or trial staff member. The Neophyte rank is a training rank. A Neophyte receives enough access to learn the role but does not receive unrestricted staff authority.

Every Neophyte must have a supervisor. The supervisor should normally be an Adept, Magister, or Archon from the same branch. A Neophyte must ask for help when a matter exceeds their training, authority, or confidence. Escalation is correct staff conduct.

A Chorus Neophyte may answer routine support questions, observe approved staff procedures, assist with events, control assigned NPCs, and handle simple IC issues.

A supervisor may grant additional authority for a specific task.

A Chorus Neophyte must not make the final decision in a serious moderation case, issue a permanent ban, or create major policy.

A Forge Neophyte may create and edit content in assigned development areas. Major live changes require review before deployment.

A Logos Neophyte should work in development or test systems when possible. High-impact production changes require senior technical review.

A Neophyte may take a temporary action when immediate action is needed to stop harm, stop a scene, or protect the game service. The Neophyte must report the action to a supervisor. A staff member with the correct authority must review it.

6.2. Adept

An Adept is a full staff member. An Adept may perform normal work within their branch without direct supervision.

A Chorus Adept may run normal plots, NPCs, events, support requests, and IC adjudication. When moderation is part of the Adept’s assigned role, the Adept may handle routine conduct matters, give formal warnings, and issue targeted directions or restrictions within their authority.

An Adept may take an immediate temporary protective action during a serious incident. A major final enforcement action requires senior review.

A Forge Adept may maintain normal live content within their assignment. Major structural changes, new major areas, or changes that can affect many players require senior approval.

A Logos Adept may perform normal technical work independently. High-impact changes to infrastructure, security, player data, core mechanics, or destructive production operations require senior review.

An Adept may supervise a Neophyte when assigned to do so.

6.3. Magister

A Magister is a senior staff member. A Magister supervises staff, reviews important decisions, and handles work that requires senior authority.

A Chorus Magister may lead major plots, complex IC adjudication, formal moderation reviews, and major enforcement decisions.

A Forge Magister may approve major area work, major structural changes, and other high-impact changes to the live world.

A Logos Magister may approve high-impact deployments, migrations, permission changes, and other operations that can create substantial service or data risk.

A Magister may review, correct, or reverse an action taken by a Neophyte or Adept when the action is incorrect, exceeds authority, or creates a problem that requires correction.

Senior authority should not replace normal delegation. A Magister should not take over routine work only because they hold a higher rank.

6.4. Archon

An Archon is Head Staff. More than one Archon may serve at the same time. Archons are responsible for the operation of the staff team as a whole. They appoint staff, assign ranks and branches, grant or remove staff permissions, approve staff structure, and hold final executive authority when a matter cannot be resolved at a lower level.

An Archon remains subject to the Code of Conduct and this handbook.

An Archon must not prevent a complaint about an Archon from being recorded or reviewed.

An Archon must not act as the only reviewer of their own conduct.

When uninvolved senior staff are available, a complaint about an Archon must be reviewed by them.

An Archon may take emergency action when immediate action is required. The action must still be recorded and may be reviewed later.

An Archon who wants to change policy must change the policy through the same policy process that applies to the rest of the staff team.


7. Permissions and access

7.1. Minimum access

Staff permissions follow the principle of minimum access. A staff member must receive the commands, systems, records, and tools needed for their duties.

Technical access does not equal authority. A command may exist on a staff account while use of that command remains outside the staff member’s assigned role.

Staff must not use a command, database, log, private channel, player record, building tool, NPC control function, or technical system without a staff purpose.

7.2. Branch permissions

The game should use separate permission groups for rank and branch. This allows staff access to match actual duties.

A Forge Adept, for example, can receive normal editing permissions without receiving infrastructure access or senior moderation commands.

A Chorus Adept can receive normal GM tools without receiving unrestricted development access.

A Logos Adept can receive normal development tools without receiving unrestricted NPC or moderation authority.

Cross-branch permissions must be assigned when they are needed.

7.3. Rank permissions

The exact command list may change as the codebase develops. The intended access model is:

Rank Normal access
Neophyte Support and observation tools required for training. Limited assigned NPC, build, or development access. No unrestricted high-impact commands.
Adept Normal operational tools within the assigned branch. Independent use of routine staff commands.
Magister Senior branch tools, review functions, higher-impact commands, and supervisory access.
Archon Administrative access required for Head Staff duties, including staff permission management.

Branch-specific permissions should remain granular.

  • A Forge Adept may be allowed to edit approved live descriptions without receiving unrestricted room creation or deletion.
  • Advanced mapping, large structural changes, and destructive world operations may be limited to Forge Magisters and Archons.
  • A Logos Neophyte may receive repository and test access without production access.
  • A Logos Adept may receive normal production tools while destructive operations, infrastructure permission changes, and high-risk migrations remain limited to Magisters or Archons.
  • A Chorus Neophyte may receive support and assigned NPC controls without unrestricted observation or moderation tools.
  • A Chorus Adept may receive normal GM tools while commands that expose broad hidden information or allow high-impact intervention remain limited to Magisters or Archons.

7.4. Invisible staff bodies and observation

Staff tools that allow unrestricted invisibility, broad observation, or access to areas without normal player awareness require additional control. Full invisible staff bodies and unrestricted observer access should normally be limited to Magisters and Archons.

An Archon may grant temporary access to another staff member when a specific technical, training, investigation, or operational need requires it. Staff must not use invisible observation for curiosity, entertainment, or personal interest. Observation must have a staff purpose.

7.5. Account security

The following requirements apply to staff accounts:

  • Staff must not share staff accounts or permissions.
  • A staff member must not allow another person to use their staff account.
  • A staff member must not use another staff member’s account.
  • Passwords, authentication credentials, recovery codes, and similar security information must not be shared outside approved technical procedures.
  • When a staff member leaves staff or changes role, their permissions must change with the role.

7.6. Logging and audit records

High-impact administrative actions should be logged.

Staff must not delete, alter, or conceal logs in order to hide their own action, another staff member’s action, or a staff mistake.

Technical staff may rotate or remove logs for legitimate operational reasons.

Such maintenance must not be used to destroy records that are relevant to an active review.


Part III. Staff Conduct


8. General staff duties

8.1. Use of authority

Staff authority exists to operate the game, support players, protect the community, maintain the world, and resolve matters that require staff action. A staff member must use authority only for those purposes.

Staff must not use staff authority to win a personal argument, protect a friend, punish a critic, gain an IC advantage, or influence a private dispute. A staff member must not use more authority than the task requires.

8.2. Professional conduct

Staff must communicate in a clear and calm manner. A staff member may disagree with a player, reject a request, enforce a rule, or end an argument.

Staff must not use humiliation, ridicule, provocation, or public embarrassment as administrative tools. A staff member must not threaten formal action during a personal argument. Staff should separate correction from punishment.

If a simple clarification can solve the problem, staff do not need to make the matter disciplinary.

8.3. Communication with players

Staff should explain official decisions in language that the affected player can understand. When staff identify a rule violation, staff should identify the rule that applies. When staff require a player to change conduct, staff should state what must change.

Staff do not need to debate a final ruling without limit. A player should still be able to understand what the final ruling requires and what appeal or review process is available.

8.4. Official directions and rulings

A staff member’s personal opinion is not automatically an official ruling. When staff require compliance, the staff member must state that they are giving an official staff direction. An official ruling should state what the player must do or stop doing.

A player may ask for clarification. Staff must not intentionally blur the difference between informal advice and mandatory direction.

8.5. Criticism and disagreement

Players may disagree with staff, criticize staff policy and official decisions.

Staff must not treat criticism as misconduct only because it is uncomfortable, negative, or directed at staff. Conduct that independently violates the Code of Conduct may still be moderated. This includes harassment, threats, retaliation, disclosure of protected information, or deliberate disruption.


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9. Staff PCs

Staff members may have player characters unless a separate rule limits this activity. Staff characters remain player characters and are subject to the same game rules as other player characters.

Staff access creates additional limits on how staff characters may participate in the world. These limits exist to protect actual fairness and player confidence in staff fairness.

9.1. Separation of staff and player knowledge

A staff member must keep staff knowledge separate from player knowledge. Information learned through staff access must not be used to benefit a staff character.

This includes plot information, NPC motives, faction plans, investigation records, private player information, hidden mechanics, unreleased systems, future areas, code information, logs, and information obtained through staff observation tools.

A staff member must not use staff authority to protect their character, advance their character’s interests, harm an IC rival, protect an ally, or influence a faction or plot in which their character has an interest.

The fact that a staff member could have learned the same information through normal play does not permit them to use information that they actually learned through staff access.

9.2. Staff character limitations

Staff characters may participate in normal roleplay. They may form relationships, join factions, operate businesses, make enemies, pursue goals, suffer consequences, and take part in player-driven stories.

Staff characters should not occupy positions where staff access and IC authority become difficult to separate. This is especially important when a role gives broad authority over player characters, relies heavily on staff-controlled NPCs, or depends on information that the staff member can access through staff duties. Staff characters should normally be passed over in favor of regular player characters for these roles.

9.3. GM support for staff characters

Staff player characters should receive minimal discretionary GM support.

Staff characters may receive the normal support needed to keep the game functional. This includes technical assistance, correction of bugs, routine adjudication, and responses that are necessary because the world must react to an action.

Staff characters should not receive the same level of discretionary plot attention, custom opportunity, NPC sponsorship, or GM-created advancement that is available to regular player characters. When staff resources are limited, regular players take priority over staff characters for discretionary GM attention.

This restriction does not exist because staff characters are less important to the fiction. It exists because staff members already have unusual access to the world, its NPCs, its systems, and its internal operation.

Staff should not also compete with normal players for limited GM attention. A staff member must not create or direct content for the primary benefit of their own character.

9.4. IC player-GM roles and faction authority

Some IC roles depend heavily on GM support, NPC authority, faction resources, or ongoing staff adjudication. Regular players should receive priority for these roles.

Staff characters should normally be passed over for senior IC positions that give broad authority over other player characters when those positions depend substantially on GM support or NPC power. This includes senior faction leadership, high government office, command of major NPC organizations, senior religious office with broad NPC authority, senior law enforcement command, or similar roles.

The restriction is strongest when the staff member belongs to the Chorus and has access to the NPCs, faction information, or GM systems connected to the role. A staff character may still hold ordinary positions within a faction and may gain influence through normal play.

An exception may be made when a staff character must temporarily fill a role for operational or narrative reasons. The role should return to normal player control when this becomes practical.

9.5. Conflicts involving staff characters

A staff member must not control an NPC or faction response that directly affects their own character when another qualified GM is available. A staff member must not use knowledge of NPC goals, hidden faction resources, future plots, or staff plans when making decisions for their own character.

When a staff character is directly involved in a major faction conflict, another GM should control important NPC and faction responses connected to that conflict. A staff member must not make an important IC ruling in a matter where their own character, close ally, major rival, faction, property, or ongoing story has a direct interest.

Minor technical corrections do not always require reassignment when the correction does not require judgment and cannot affect the IC result. When there is doubt, the matter should be transferred.

9.6. Appearance of favoritism

Staff must consider how staff-character involvement appears to players as well as whether actual favoritism occurred.

A decision may be technically fair and still damage trust if a staff member repeatedly places their own character at the center of staff-supported plots, faction leadership, rare opportunities, or NPC attention. Staff should avoid situations where players must repeatedly trust that privileged staff knowledge had no effect.

The best protection is structural separation. Staff characters may participate fully in the social and narrative life of Deshret while regular players receive priority for limited opportunities that depend most heavily on staff authority.


10. Conflicts of interest

10.1. Identifying a conflict

A staff member must not control a decision when their personal interest can affect the result. A conflict of interest can arise from IC or OOC friendship, an IC or OOC romantic or sexual relationship, an IC or OOC personal dispute, direct IC involvement, direct OOC involvement, or another significant personal interest in the outcome.

A staff member should also consider whether their involvement creates a strong appearance of partiality even when they believe they can remain fair.

10.2. Recusal

The staff member must disclose the conflict. Another qualified staff member should take the matter when one is available.

A staff member who recuses themselves must not continue to direct the result through private messages, informal pressure, or selective sharing of information. A conflict of interest is not proof that the staff member acted improperly. Recusal protects the player, the staff member, and the credibility of the decision.

10.3. Emergency action during a conflict

When immediate action is required before another staff member can take over, a conflicted staff member may take the minimum temporary action needed to prevent harm or protect the game.

The matter must then be transferred as soon as possible. The temporary action and the conflict must be recorded.


11. Privacy and confidential information

11.1. Player information

Staff may access private player information only for a staff purpose. Staff must not inspect private information because of curiosity, personal interest, or entertainment. Staff must not share private player information with people who do not need it for staff work.

Sensitive information must receive additional protection.

This can include legal names, contact information, addresses, medical information, intimate information, private reports, and information that can expose a person to retaliation.

11.2. Moderation information

Moderation records are private staff information. Only staff who need a record for moderation, appeal, supervision, safety, or another staff duty should have access to it. A reporter’s identity should remain private when it can remain private without preventing a fair review.

Staff cannot promise complete confidentiality. A fair review, safety issue, or legal duty may require limited disclosure.

11.3. Technical and security information

Security procedures, credentials, exploit details, private infrastructure information, and similar technical information must remain restricted.

11.4. Continuing duties after leaving staff

A staff member’s confidentiality duties continue after they leave staff.

Former staff must not publish private player information, moderation records, security information, unreleased content, or other protected information that they learned through staff access.

Former staff must not use old staff information for IC advantage.


Part IV. Running the World


PREFACE: Player support and GM requests

Request ownership

Player requests that require staff action must have a clear status and, when practical, a staff member responsible for handling them.

A request must not remain unanswered because each staff member assumes that someone else will take it.

When a request belongs to another branch or requires greater authority, staff should transfer or escalate it rather than leave the player to find the correct staff member themselves.

Acknowledgment and updates

Staff should acknowledge a player request within a reasonable time.

Acknowledgment does not require the request to be completed. It should tell the player that staff have seen the request and, when useful, whether it is being handled, waiting for another staff member, or requires additional information.

When a request remains open for an extended period, staff should provide an update. An update may simply state that the request remains pending and that there is no substantive development yet.

Players should not have to repeatedly ask whether a request has been forgotten.

Prioritization

Staff may prioritize requests according to urgency, effect on active play, number of players affected, available staff resources, and whether delay is preventing other roleplay from continuing.

Requests that block an active scene or require immediate IC adjudication normally take priority over requests for optional future content.

Safety, moderation, technical emergencies, and service problems may take priority over ordinary GM requests.

Staff should not give a request greater priority because the requesting player is a friend, veteran, donor, staff member, or holder of an important character.

IC arbitration

Requests for IC arbitration should be handled promptly when players cannot reasonably continue the scene without a ruling.

When possible, staff should allow existing game systems and player decisions to resolve the situation before intervening.

An IC ruling should answer the issue that prevents play from continuing. Staff should avoid expanding a narrow arbitration request into unnecessary control of the scene.

When immediate arbitration is not possible, staff should tell the players whether they should pause the disputed action, continue around it, or use another temporary solution.

NPC and puppet requests

Players may request staff control of an NPC when interaction with that NPC is reasonably necessary or would support ongoing play.

A request to puppet an NPC is a request for staff involvement, not a command to the NPC or the GM.

The GM controlling the NPC must play that NPC according to the NPC’s knowledge, motives, relationships, resources, and circumstances. The GM is not required to produce the response or outcome that the requesting player wants.

Staff may decline or defer an NPC request when the interaction is unnecessary, the NPC is unavailable for IC reasons, the request would create an unfair advantage, another form of interaction would work better, or staff resources are needed elsewhere.

When an NPC interaction materially blocks continuing roleplay, staff should give the request greater priority than an optional or speculative NPC interaction.

Plot requests and updates

Players may propose plots, investigations, projects, schemes, faction actions, and other activities that require staff support.

Staff should respond to a substantive plot request even when the answer is that staff cannot support it.

Approval of a plot request does not guarantee a particular outcome. Once the plot enters play, player action, NPC action, game systems, and consequences may change its direction.

When a staff-supported plot remains active but requires staff action before the players can continue, staff should provide a reasonable update or next step.

Staff should not leave a player-driven plot indefinitely suspended because the original GM became unavailable. When practical, another GM should be able to understand the existing record and continue the work.

Delays and stale requests

An open request should not remain indefinitely without review.

If staff cannot support a request, staff should say so rather than leave it pending without an expected path forward.

If a request has become obsolete, was resolved through play, or no longer requires staff action, staff should close it.

If staff delay has materially prevented a player from continuing an approved activity, staff should consider whether a reasonable adjustment can restore the opportunity without guaranteeing a preferred IC outcome.

12. Chorus operations

12.1. GM authority

The Chorus has authority to control NPCs, factions, setting responses, and other parts of the game that require a GM. This authority exists to support the world and player activity.

A GM should know when they are setting a fact, making an adjudication, or introducing a creative choice. The GM should not present a personal preference as a setting requirement.

12.2. IC adjudication

The Chorus may adjudicate IC situations when game rules, game systems, or setting facts require staff input.

  • A GM may determine how an established rule applies.
  • A GM may decide what an NPC knows or does.
  • A GM may resolve a system problem or decide a setting fact that is needed for play to continue.
  • The GM must not choose an outcome only because it supports a preferred story.
  • Staff intervention should not replace normal player choice when the game systems can resolve the situation.
  • An IC ruling must not be used as an OOC punishment.

12.3. Plots and events

The Chorus should create plots that can respond to player action.

  • A plot may have prepared NPCs, motives, pressures, locations, secrets, resources, and likely outcomes.
  • It should not have one mandatory path.
  • GMs should follow player action when that action creates a valid new direction.
  • A failed staff expectation is not a failed plot.
  • If players create an outcome that remains consistent with the setting and rules, staff should incorporate it.

12.4. NPCs and factions

NPCs and factions should act from their established interests, information, resources, and circumstances. They must not become tools for staff favoritism or retaliation.

A staff member must not use an NPC to punish a player because of an OOC disagreement.

A staff member must not protect a favored player from normal faction consequences.

Important faction responses should remain consistent with the setting and previous events unless the world has changed in a way that supports a different response.

12.5. Player-driven change

Player-created activity should be allowed to affect the world when it has earned that effect through play. Staff should not reset the world to a preferred state only because player action changed it.

Player-created businesses, crews, institutions, social movements, faction changes, rumors, alliances, and rivalries can become lasting parts of the setting.

12.6. OOC bleed and difficult play

Intense roleplay can create real emotional responses. Staff must treat this as a normal possibility in a high-investment roleplaying game.

A player may understand that an event was fictional and still experience anger, sadness, embarrassment, stress, grief, or another strong reaction. This does not automatically mean that another player violated a rule. It also does not mean that staff should dismiss the reaction.

Staff may help players separate the IC problem from the OOC reaction. This can include helping the players communicate, clarifying what happened, using safety tools, pausing an interaction, or helping the players establish an OOC boundary.

Staff should not erase a valid IC consequence only because the consequence caused an emotional reaction. The purpose of support is to protect the player and help them continue safely when possible.

The player behind the character remains more important than the fictional conflict.


13. Forge operations

13.1. Building standards

The Forge builds for play. Rooms, areas, objects, and environmental content should support roleplay, exploration, movement, conflict, work, atmosphere, or another clear game purpose.

World content should follow the setting standards and technical standards of Underspire. Builders should avoid unnecessary complexity that makes areas difficult to use or maintain.

13.2. Live world changes

The Forge must consider active play before changing the live world. Major changes to rooms, areas, objects, exits, ownership, or environmental systems require checks for player impact.

Changes should be tested before deployment when practical. Destructive changes require additional care because restoration may be difficult or impossible.

13.3. Player property and active content

Builders must check whether a change affects player property, stored objects, active faction space, active plots, or another form of live content.

A world change should not silently destroy or invalidate player activity when that effect can be prevented. When a change will have an unavoidable player impact, the Forge should coordinate with the Chorus before deployment.

13.4. Coordination with the Chorus and Logos

The Forge must work with the Chorus when build changes affect active roleplay, plots, factions, or player-facing world state.

The Forge must work with the Logos when a build depends on code, mechanics, data structures, or technical systems.

The branch responsible for the affected system has final implementation responsibility unless an Archon assigns another process.


14. Logos operations

14.1. Development standards

The Logos must use development, testing, review, and deployment practices that fit the risk of the change.

A small correction does not require the same process as a database migration, security change, or core mechanic rewrite. Developers should document high-impact changes well enough that another technical staff member can understand what changed and why.

14.2. Production changes

High-impact production changes require senior technical review. This includes changes to infrastructure, security, player data, core mechanics, destructive operations, permissions, and major migrations.

Routine low-risk changes may be handled by an Adept when they fall within assigned authority. Neophytes should not make high-impact production changes without direct review.

14.3. Security and player data

The Logos must protect credentials, player data, private logs, and infrastructure information. Technical access to data does not permit unrestricted inspection. Access must have a staff purpose. Security incidents should be contained first and documented after the immediate risk is controlled.

14.4. Mechanics and balance

A mechanic is not exempt from review because it works as designed. When a system creates repeated unfair outcomes, poor roleplay, unintended incentives, or technical abuse, staff should review the design. Balance changes should solve an identified problem.

Staff should avoid changing mechanics only to affect a current IC rivalry or an individual player. When a major balance change can be explained without revealing hidden information, staff should explain the purpose of the change to players.

14.5. Emergency technical action

The Logos may take emergency action when delay would create a serious service, security, or data problem. Emergency action may bypass the normal deployment process when necessary. The action must still be documented.

A senior technical staff member should review the change after the immediate issue is controlled.


Part V. Moderation and Enforcement


15. Moderation principles

15.1. Purpose of moderation

Moderation exists to stop prohibited conduct, protect the community, and maintain fair participation. Moderation is not a second form of PvP. A report is not a contest in which staff must choose a winner. The purpose is to determine what happened, what rule applies, and what action is needed.

15.2. Scope

Staff may review conduct that occurs in Underspire, in official Underspire spaces, or in other places when the Code of Conduct places that conduct within scope.

Conduct outside Underspire must not be treated as a violation only because another community banned, criticized, or disliked the person. Serious outside conduct may still be relevant when supported information shows a significant risk to the safety or integrity of Underspire.

This can include serious harassment, stalking, threats, doxxing, coercion, deliberate ban evasion, or comparable conduct. Staff must assess the conduct itself - another community’s conclusion is not automatically Underspire’s conclusion.

Underspire does not enforce another community’s rules.

15.3. Reports and allegations

A report is an allegation until staff make a finding. Staff must not treat the act of reporting as proof that a violation occurred - staff must also not treat a report as dishonest only because staff cannot establish a violation.

Reports should be recorded when they concern serious conduct or can affect later enforcement.

15.4. Review standard

Staff must examine information that supports an allegation and information that contradicts it. A review may include game logs, staff records, messages provided by the people involved, screenshots, direct accounts, witness information, and relevant prior Underspire records.

Staff must consider the source, context, completeness, and reliability of the information. Staff do not use a criminal standard of proof; a reporter does not have to prove an allegation beyond all doubt, and the person named in the report does not have to prove their innocence.

Staff must make the finding that is supported by the available information after they consider conflicting information and the reliability of that information.

15.5. Opportunity to respond

When a serious report may result in a major action, the person named in the report must normally have a chance to understand the substance of the allegation and respond before staff make a final adverse finding.

Staff may delay this step when disclosure would create a safety risk, damage evidence, cause retaliation, or interfere with an active investigation. The delay must end when that reason no longer applies.

Staff should provide enough information for the person to answer the substance of the concern without unnecessarily exposing protected information.

15.6. Timeliness and case updates

Staff must handle reports within a reasonable time. A report must not remain inactive because nobody has taken responsibility for it or because staff have avoided making a difficult decision.

Immediate safety concerns take priority. A report that results in a temporary restriction, no-contact direction, suspension, or another measure that limits a person’s participation must also receive priority review.

The staff member responsible for a review must keep track of its status. When a review cannot be completed promptly, staff should give the affected people a reasonable update. The update may be brief and does not need to disclose evidence, private information, internal discussion, or investigative details.

Staff should explain a substantial delay when an explanation can be given without compromising the review. Lack of new information is not a reason to stop communicating. Staff may tell a person that the matter remains under review and that there is no substantive update yet.

A moderation matter must end with a recorded finding, closure, or other clear disposition. Staff must not leave reports open indefinitely without deciding whether further review is actually needed.


16. Findings

16.1. No violation

No violation means that the reviewed conduct did not violate the Code of Conduct. It may also mean that the available information shows that the reported event did not occur in the way alleged.

16.2. Violation not established

Violation not established means that the available information does not support a violation finding. This finding does not mean that the report was false, or that the reporter acted in bad faith.

16.3. Violation found

Violation found means that the available information supports a finding that one or more rules were violated. The finding must identify the applicable rule and describe the conduct that caused the finding.

16.4. Multiple allegations

A report may contain several allegations. Staff may make a different finding for each allegation.

Knowingly making a false report or creating false evidence remains a separate violation.


17. Enforcement

17.1. Purpose and proportionality

The purpose of enforcement is to stop prohibited conduct, prevent repetition, and protect the community. Staff must select an action that fits the conduct and the risk created by the conduct.

17.2. Enforcement levels

Enforcement may be progressive, but it does not have to be.

  • A minor first problem may end with clarification or correction.
  • A clear violation may receive a formal warning.
  • A problem connected to one person, feature, channel, or area may receive a targeted restriction.
  • Repeated or serious misconduct may receive a temporary suspension.
  • A single severe act may result in permanent removal.

Staff do not need to issue several warnings before acting against serious harassment, threats, doxxing, severe coercion, deliberate enforcement evasion, or comparable conduct.

17.3. Prior conduct and patterns

Past conduct in Underspire may matter when it shows a pattern.

Staff may consider severity, effect, intent, repetition, prior warnings, prior enforcement, concealment, retaliation, attempts to bypass restrictions, and whether the person stopped the conduct when directed.

A player must not receive a stronger action because they asked for an explanation, disagreed with staff in good faith, criticized policy, reported staff conduct, or filed an appeal.

17.4. Similar cases

Similar cases should receive similar outcomes when the important facts are similar. When staff use a substantially different outcome in a similar case, the moderation record must explain the difference.

17.5. Conduct outside Underspire

Another community’s ban or reputation is not enough by itself to justify an Underspire enforcement action. Staff may consider serious outside conduct when the conduct itself is supported and relevant to the safety or integrity of Underspire.

Staff do not have to wait for an Underspire member to become a target when strong evidence shows a serious risk.

Ordinary personal disputes, criticism, personality conflicts, unpopular opinions, or disagreement with another staff team are not enough.


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18. Temporary and emergency action

18.1. Temporary measures

Staff may use a temporary measure while a concern is being reviewed. A temporary measure may stop a scene, stop contact, restrict a feature, limit access to an area, or temporarily remove a player from the game.

  • A temporary measure is not a finding.

18.2. Emergency authority

A staff member may act before a review is complete when immediate action is needed to prevent harm, stop serious disruption, protect evidence, or protect the game service. The staff member should use the minimum action needed for the immediate problem.

18.3. Review of temporary measures

Temporary measures must be recorded, and a staff member with the correct authority must review the measure.

The measure must end, change, or become a formal enforcement action when the reason for the temporary action no longer applies. Staff must not leave a player under an indefinite temporary restriction because the review has not been completed.


19. Major enforcement decisions

19.1. Senior review

A major final enforcement action requires senior review. A Magister or Archon must participate in the decision.

An Adept may take an immediate temporary measure when needed, but the Adept must not convert that measure into a major final action without senior review.

19.2. Permanent bans

A permanent ban should have at least two uninvolved senior reviewers when two such reviewers are available. The record must identify the rule, finding, key facts, and reason that permanent removal was selected.

Staff do not need to use every lesser enforcement level before a permanent ban when the conduct is severe enough to justify immediate removal.

19.3. Staff removal

Removal from staff is a major staff action. When removal is based on misconduct, the staff member named in the concern must not control the review.

An Archon or appropriate uninvolved senior staff must approve the final action.

19.4. Conflicts and unavailable reviewers

A staff member must not act as the only reviewer of a major case in which they have a conflict of interest. If staffing levels make the normal review structure impossible, the decision may still be made when delay would harm the community.

The record must state why the normal review structure could not be used.


Part VI. Transparency and Review


20. Enforcement transparency

20.1. Privacy and secrecy

A report can be private while the staff action that follows it is public. Staff must protect private information that requires protection.

This can include private messages, intimate or sexual information, legal names, addresses, medical information, contact details, confidential witnesses, and information that can expose a reporter to retaliation.

Staff must not publish private evidence only to prove that a decision was correct.

Staff may describe conduct in general terms without publishing the source material.

Privacy must not be used as a blanket reason to hide every part of a major decision.

Major use of staff authority should normally be visible.

20.2. Public enforcement notices

Underspire uses public enforcement notices for major actions.

When staff issue a substantial suspension, permanent ban, removal from staff, or another major action that affects the community, staff will normally publish a short notice.

The notice should identify the character or established Underspire identity of the person who received the action.

It should state the rule that was violated, the general conduct that caused the finding, and the action that staff took. The notice must be factual.

20.3. Information that remains private

Private reports and private evidence do not need to be published with an enforcement notice.

Staff may anonymize, delay, or limit a notice when publication would expose a protected reporter, create a serious retaliation risk, reveal highly sensitive personal information, interfere with an active matter, or create another specific safety problem.

When only part of a case requires privacy, staff should protect that part and publish the rest.

20.4. Public discussion and criticism

A public enforcement notice is not a public trial. Players must not use a notice to harass the affected person, identify a protected reporter, publish protected evidence, or organize retaliation.

Players may discuss staff policy, enforcement consistency, public decisions, and previous public decisions. Players may criticize an official staff action. Staff must not use the rule against public trials to stop good-faith criticism.

If a discussion independently becomes harassment, threats, retaliation, disclosure of protected information, or another Code of Conduct violation, staff may moderate that conduct.


21. Appeals

21.1. Right to appeal

A player may appeal a formal restriction, suspension, permanent ban, or another major enforcement action.

An appeal may challenge the facts, the rule that staff applied, the review process, a conflict of interest, new information, or the severity of the action.

An appeal does not need to accuse staff of bad faith.

21.2. Appeal reviewer

The appeal reviewer must not have a conflict of interest. When possible, the reviewer must not be the person who made the original decision. The reviewer must have enough authority to change the action.

21.3. Scope of review

The reviewer must examine the original moderation record and make an independent decision.

The review must consider whether the finding was supported, whether the correct rule was used, whether the process followed this handbook, and whether the action fits the conduct.

21.4. Appeal outcomes

The reviewer may keep the action, reduce it, remove it, change the finding, or order a new review. The appeal result must be recorded.

21.5. Correction of public records

If an appeal changes a public enforcement action, staff must correct the public record. If a permanent ban becomes a temporary suspension, the public notice must say so. If staff remove a violation finding, the public notice must say so.


22. Staff records

22.1. Moderation records

Staff must keep records of major moderation decisions. A moderation record must identify the matter reviewed, the finding, the applicable rule, the action taken, and the staff members who took part in the decision.

The record must contain enough information for another authorized staff member to understand the decision later.

22.2. Administrative records

Other high-impact administrative actions should also be recorded when later review may be needed. This can include major permission changes, staff removal, emergency technical action, major live-world intervention, and high-impact policy decisions.

22.3. Record integrity

Staff must not change or delete a record to hide a mistake, protect a staff member, or change the apparent reason for an action. Corrections may be added when new information becomes available.

22.4. Access to records

Moderation and administrative records are private staff information. Access must be limited to staff who need the information for moderation, appeal, supervision, safety, policy review, or another staff duty.


23. Staff mistakes and corrections

23.1. Duty to correct errors

Staff will sometimes make mistakes. When staff discover an important error, they must correct it - correcting an error does not mean that the original staff member acted maliciously.

Staff must not preserve an incorrect decision because correcting it would be embarrassing or inconvenient.

23.2. Player-facing corrections

A correction may include changing a ruling, removing or reducing a restriction, restoring access, correcting a moderation record, or repairing an IC consequence when this is still possible. Staff should tell the affected player when a material decision has been corrected.

23.3. Public corrections

When the original action was public, the correction must also be public when the correction changes the substance of the original notice. A correction should have enough visibility to prevent the old statement from remaining the only public version of events.


Part VII. Internal Staff Governance


24. Staff misconduct

24.1. Reporting staff

A player may report a staff member, and a staff member may report another staff member.

The staff member named in the report must not control the review. Staff rank does not prevent review.

24.2. Review of staff conduct

Staff misconduct must be reviewed under the same good-faith and conflict-of-interest standards that apply to player conduct reviews.

When the concern involves use of staff authority, the review should also determine whether the staff member acted within their rank, branch, and assigned permissions.

24.3. Consequences for staff misconduct

Staff misconduct may result in removal from a case, loss of specific permissions, suspension of staff duties, demotion, removal from staff, or normal player enforcement.

24.4. Review of affected player cases

If staff misconduct affected a player moderation case, staff must review that case again.

If staff misconduct affected a public statement, staff must correct the statement when needed.

If staff misconduct affected an IC ruling or staff-supported plot, staff should review whether a practical correction is available.


25. Supervision and training

25.1. Neophyte supervision

Every Neophyte must have a supervisor. The supervisor must remain available for questions, review, and escalation. A Neophyte should not be placed in a position where they must make a major decision without support.

25.2. Supervisor duties

A supervisor must teach the tools, duties, and limits of the role.

The supervisor should review the Neophyte’s decisions and correct problems before they become established practice. A supervisor shares responsibility for training quality.

25.3. Staff training

Training should cover the Code of Conduct, this handbook, staff tools, branch procedures, privacy, conflicts of interest, recordkeeping, escalation, and the limits of staff authority.

Branch-specific training should also cover the practical work of the branch.

  • Chorus training should cover GMing, NPCs, adjudication, moderation, and player communication.
  • Forge training should cover building standards, live-world safety, technical dependencies, and deployment of world content.
  • Logos training should cover development practices, production access, security and player data control.

25.4. Review during trial periods

A Neophyte should receive review during the trial period.

The review should consider judgment, reliability, conduct, communication, knowledge of the game, use of authority, ability to accept correction, and ability to ask for help when needed. The purpose of the trial period is to determine whether the person can be trusted with independent staff authority.


26. Appointment and promotion

26.1. Appointment

Staff appointments are based on the needs of the game and the suitability of the person. Staff recruitment should consider judgment, reliability, communication, conduct, relevant skills, and the person’s ability to separate personal interests from staff duties.

A staff role should not be given only because a person is popular, has played for a long time, or is close to existing staff.

26.2. Promotion

Promotion is based on trust, judgment, knowledge, conduct, and demonstrated ability to perform the duties of the higher rank. Time served does not create a right to promotion.

Promotion to Adept means that the staff team trusts the person to perform normal duties without direct supervision.

Promotion to Magister means that the staff team trusts the person to supervise others, review serious decisions, and use senior authority correctly.

Appointment as an Archon means responsibility for the staff institution as a whole.

26.3. Demotion and permission reduction

Staff may be demoted or have permissions reduced when a lower level of authority better matches the person’s current role, experience, availability, or conduct. A reduction in rank or permissions does not always mean misconduct.

When the change is disciplinary, it should be recorded as such.

26.4. Removal from staff

A staff member may leave voluntarily or be removed. Removal from staff must also remove staff-only access.

When removal is based on misconduct, the review and decision must follow the staff misconduct rules in this handbook.


27. Internal decision-making

27.1. Staff disagreement

Staff do not have to agree with one another in private. Good administration requires staff to challenge weak decisions, identify risks, and raise concerns before those problems reach players.

A lower-rank staff member may tell a higher-rank staff member that they believe a decision is wrong.

27.2. Escalation

A staff member should escalate a matter when it exceeds their authority, knowledge, confidence, or branch responsibility. Escalation is not a failure.

A staff member must not keep control of a matter only to avoid appearing uncertain.

27.3. Final authority

Once staff make a final decision, staff must communicate that decision clearly.

A staff member must not undermine an official ruling through private comments to players because they disagreed with the internal decision.

A staff member may still request further internal review through the correct process.

27.4. Cross-branch disputes

Cross-branch disputes should be resolved by the relevant senior staff.

If the dispute cannot be resolved, an Archon may make the final decision.

The final decision should identify which branch owns implementation, which branch owns player communication, and any limits that apply.


28. Policy and community communication

28.1. Policy changes

Important policy changes must be published. Staff should explain what changed and why. Staff may change a policy after learning that the previous policy did not work.

28.2. Open meetings

Staff will hold scheduled open meetings with players; the goal is one open meeting each week.

These meetings allow players to ask questions, raise concerns, discuss game direction, current roleplay, and hear directly from staff. They are not the correct place to publish private reports or conduct a public disciplinary hearing.

28.3. Emergency policy changes

An emergency policy may take effect before the next open meeting when delay would create a serious problem. The policy must be published when it takes effect or as soon as the emergency permits.

28.4. Publication of changes

Published changes should identify the rule or policy that changed and the date of the change. When practical, staff should keep an accessible history of major policy changes.


29. Leaving staff

29.1. Removal of access

A staff member who leaves staff must lose staff-only access.

This includes staff commands, private channels, moderation records, development systems, building permissions, databases, observer tools, and other restricted systems.

Access should be removed as soon as practical after the staff role ends.

29.2. Continuing confidentiality

A former staff member must continue to protect private information learned through staff access.

This includes moderation records, private player information, security information, unreleased content, and other protected information.

29.3. Former staff who remain players

A former staff member who continues to play returns to the same player rules as other players. Past staff status does not create permanent OOC authority. Old staff information must not be used for IC advantage.


Part VIII. Conclusion


30. The standard expected of staff

Staff are part of the Underspire community, and are not above it.

Staff have access to tools, information, and authority that players have trusted the staff team to use for specific purposes. That trust must shape every use of those powers.

The game world may be hostile, its characters may lie, exploit, betray, threaten, injure, kill, and destroy. The staff team must not become another hostile institution that the player has to fight.

Our duty is to maintain the setting, operate the game, protect fair participation, support the community, and give player choices meaning.

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